NIME 2026 WORKSHOP

Tuesday 23 June 2026, 09:00-13:00
LUL Here East Campus in London’s Olympic Park

Register here!

From Tacit to Tokenised: Critical Perspectives on AI Text-to-Audio Interfaces

This half-day workshop will explore, through hands-on activities and collective discussion, how generative AI text-to-sound systems attempt to fix relations between words and sound, and how these mappings intersect with the diverse sonic cultures, languages, pedagogies, and histories that shape musical practice. In doing so, participants and organisers will reflect on how we talk about music, how we negotiate audio representations, and the values we can construct in AI systems, considering the global implications and hegemonies being introduced by multi-national AI giants in shaping the way we conceptualise sound.

Specifically, participants will engage with two alternative semantic mediation strategies for generative sound: natural language and embodied gesture. Contrasting text-to-sound and gesture-to-sound generation is particularly meaningful for NIME, where gesture has long been central to questions of embodiment and mapping. We foreground first- and second-person methodologies, inviting researchers to examine musical interaction design and AI practices from within, positioning their own experiences and creative processes as sites of critical inquiry.

In terms of natural language, participants will interact with a lightweight text-conditioned generative audio system, using any text descriptions (prompts) that feel natural to them, processed by pre-trained text embeddings. We have also designed a version where semantic audio descriptors such as ‘brightness’ or ‘warmth’ can be used to manipulate latent representations of a generative audio model. In terms of embodied gesture, participants will use any movements they choose, detected by their laptop camera and processed by pre-trained pose estimators connected to a lightweight gesture-to-audio generative system.

You can read the full workshop description here.

Call for Participation

We invite musicians, researchers, artists, designers, educators, and creative practitioners from NIME and off-NIME communities, who are interested in representations of sound and how AI systems learn and interpret text-based descriptions of audio.

Interested attendees should submit a brief expression of interest (150–200 words), outlining their background and motivation for attending.

We particularly encourage applications from people who represent diverse musical and cultural contexts.

Register here!

As part of the workshop, the organisers will conduct an ethnographic study of participants’ experiences and reflections, including observational notes, contributions to a shared ideation canvas, photographs of the workshop process, and recordings of short performances with generated audio. Participation in data collection will be voluntary and subject to informed consent.

Important Dates

  • Expression of interest / Registration: 9 June 2026 AoE
  • Notification of acceptance: 12 June 2026 AoE
  • Remote technical preparation (see Schedule): 19 & 22 June 2026
  • Workshop: 23 June 2026, 09:00–13:00
  • Conference: 24–26 June 2026

Workshop Schedule

  • REMOTE TECHNICAL PREPARATION
    Friday 19 & Monday 22 June 2026
    Confirmed participants will receive instructions for remote technical preparation, including a guided tutorial of the text-to-sound and gesture-to-sound systems that will be used during the workshop. This may involve creating necessary accounts, downloading required software, and verifying compatibility in advance (e.g., setting up a HuggingFace account to access the Stable Audio Open encoder. Members of the organising team will be available to help where needed.
  • INTRODUCTION + TECHNICAL SETUP
    Tuesday 23 June 2026, 09:00–09:25
    The workshop will begin with a brief introductory session led by the organisers, who will briefly present their backgrounds and outline the conceptual motivations and objectives of the workshop. We will also review the schedule and structure for the workshop at this time. An ice-breaking activity will follow, inviting participants to introduce themselves to others, in a fun and memorable way. After the icebreaker, we will review ethics considerations and consent provided in the pre-workshop stage to ensure continued inform consent for data collection. We will then assist participants in finalising their technical setups.
  • EXPLORATIONS I + II (text/movement-to-audio generation)
    09:25–10:45
    Participants will form pairs and be divided into two groups, each working with one input modality for 40 min (EXPLORATION I) before switching for another 40 min (EXPLORATION II), ensuring that all participants explore both semantic mediation strategies individually. Working in pairs supports both first- and second-person inquiry by allowing participants to reflect on their own creative processes while simultaneously engaging with the perspectives and interpretations of another practitioner. We will facilitate a shared ideation canvas and encourage participants to document their explorations as they are occurring, including semantic description strategies, semantic compressions or distortions, breakdowns or unexpected alignments.
  • COFFEE BREAK
    10:45–11:00
  • EXPLORATION III (audio manipulation with labelled controls)
    11:00–11:40
    Fixed relations between sounds and words can also be imposed through regularising latent representations of generative audio models with semantic descriptors such as 'brighness' or 'warmth.' We have designed a special tool to facilitate this exploration, and participants will be similarly encouraged to document their explorations as they are occurring.
  • SOUNDS/PERFORMANCES + REFLECTIVE DISCUSSION
    11:40–12:50
    Following the exploratory activities, the full group will have a collective open discussion on the workshop’s questions, with performances of generated/designed audio and the results of the canvas as conversation starters. Organisers will guide reflective inquiry through a diverse set of disciplinary lenses (see below), introducing deliberate provocations where appropriate.
  • NETWORKING
    12:50–13:00
    We will conclude the workshop with a networking activity, in which participants will have a chance to break into conversation and share contact details.

Code of Conduct

One of the primary goals of this workshop is to foster an inclusive space for collaboration, creativity, and innovation. All skill levels and backgrounds are welcome.

We ask that all participants familiarize themselves with the NIME Conference Code of Conduct and follow this conduct in all communications, in-person and online.

Please reach out immediately to one of the workshop organizers in-person or online/via email if you experience something that doesn’t feel right.

Organisers

Hello! We are a team of timbrologists, musicians, designers, and researchers working at the intersection of Music, AI, HCI, and NIME. We bring together perspectives from timbre research, human–computer interaction, instrument design, creative machine learning and AI, performance and artistic practice, and critical and cultural approaches to music and technology.

Charalampos Saitis (he/him) is an Assistant Professor of Digital Music Processing at the Centre for Digital Music at Queen Mary University of London. His work combines methods from psychoacoustics, music informatics, and human–computer interaction to inform the design of new musical interfaces and AI-driven creative tools, with a particular focus on how timbre is conceptualised in the design and use of new music technologies and instruments. He has published widely on timbre perception and semantics and has been actively involved in the NIME and ISMIR communities.

Fabio Morreale (he/him) is a scholar and musician working in the intersection of NIME, AI, Ethics, and Philosophy of Technology. He has an MS in Computer Science, a PhD in HCI, and now works as a Staff Research Scientist at Sony AI. Prior to that, he was a Senior Lecturer in Algorithmic Composition at the University of Auckland in New Zealand. He also worked as a postdoc at Queen Mary University of London in the Augmented Instruments Lab. He has been publishing at NIME since 2014 and is an active member of the community.

Landon Morrison (he/him) is an Assistant Professor of Music Theory at the Eastman School of Music at University of Rochester, New York. He has previously worked as a post-doctoral researcher at Imperial College London and as a college fellow and lecturer at Harvard University. His research, which has been published in leading academic journals, draws on methods from music and media studies to examine technocultural mediation in contemporary sonic practices.

Ashley Noel-Hirst (he/him) is an artist and fourth-year PhD student at the Centre for Digital Music at Queen Mary University of London. He has an MMus in Sonic Arts from Goldsmiths University of London and has created interactive and generative music for several festivals, including SXSW (US) and Being Human (UK). In his research, Ashley draws on AI, HCI and ethnomusicology to investigate the impact of timbre representations in AI systems on sample-based music-making.

Rebecca Fiebrink (she/her) is Professor of Creative Computing at the Creative Computing Institute at University of the Arts London. She has been conducting research on integrating machine learning and AI in human creative practices, including the design of new musical instruments, for over twenty years. She is the creator of numerous tools for creative and embodied machine learning, including Wekinator, which have tens of thousands of users. She has organised popular workshops at past NIME conferences as well as at ISMIR, CHI, IUI, NeurIPS, and others.

Joseph Meyer (they/their) is a second-year PhD student and Associate Lecturer at UAL’s Creative Computing Institute, researching interactive neural audio synthesis and movement-to-sound mapping. Their work emphasizes techniques to lower barriers to entry for artists to access and use generative ML systems. Recently, they have been developing methods to make generative models more controllable and interactive, and to increase the novelty of generated output.

Courtney N. Reed (she/her) is an Assistant Professor of Digital Technologies and Creative Futures at Loughborough University London. Her work focuses on vocalist-voice relationships and how singers conceptualise their bodies and voice in the design and use of digital musical instruments. She is an expert in subjective methodologies and experiential querying and has previously led workshops on sensory experiences at NIME, TEI, and CHI. She is especially fascinated by ambiguity and metaphors in working with and communicating abstract, embodied sensory experiences.